Thursday, July 9, 2009

The mod does go on...

Yes, the blog may peter out, simply because it is difficult to talk without knowing what anyone wants me to say. I once mentioned, it is like talking aloud to the cat. Only my cat is teh evil and hates me.

But the mod is going strong. As I get closer to release, maybe I can put out updates, because then I won't feel as self conscious about a one sided conversation ;)

Thanks for the kind words though, people.

Friday, July 3, 2009

Goodbye.

Since this blog has no more readers, I am shutting it down. If you ever read it, I hope it gave you something to chuckle over, or be interested in.


Wednesday, July 1, 2009

Waiting for Godot

Are you one of the three people waiting for this mod?

Here is some reassurance that it is happening. It is just on simmer when it should have boiling furiously. I blame it on the artistic temperament of the folks I work with. They are the sort that will spend 15 hours of texturing to make sure the transition between the hills and the rocks is "just right" while I twiddle my thumbs.

Also the team that worked on it? So many transitions on that front. Many of the people who once wrote for my main characters have moved on to other things. There are also those who once created areas who have been too caught up with real lives (HOW DARE YOU GET MARRIED WHEN THERE IS A MOD TO FINISH).

So..obviously, the outcome has been delay. However, I have not been idle while this delay has happened. 

1. Beautiful evocative musical store. You don't want Aribeth's theme playing when you are walking around an Indian inspired village now, do you?
2. Tweaked morality system that has all the nuances I want without your having to convert to Hinduism.
3. A rousing finale to my starting area that ...um...mocks certain movies.
4. What was once a mod has become a campaign. A big, complicated, complex campaign with heavy role playing opportunities. It is not a easy, breezy tale. It requires effort, but I have tried my best to make it fun.

Speaking of fun...

I have also come to the realization that the RPG purist, the one who is too serious about such games will not like this campaign. It has moments of almost trite silliness- which is necessary because the main tale is so frikkin' brutal. I have had a beta tester have to pause the game and sit aside and laugh uninterrupted for five whole minutes. He then yelled at me for making a quest THAT silly. 

I do have situations like that though. Deliberately corny. Partly because goofiness is my dialogue strength. I excel in conversations that are predominantly silly. But also because the characters are colorful, vivid, outspoken and often tactless. I am having fun play testing it, mostly because I think one of my characters will cause every man in this universe to WAIL in outrage... heh.