Thursday, July 31, 2008

Party Henchmen

The game starts off with two having only two henchmen. These henchmen of course will provide assistance in battle but their bigger purpose is not to be henchmen but as guides to the most important purpose of chapter 1.

Though as the mod progresses you will be introduced to other aspects of lore and alignment, the first chapter is designed to immerse you in the entire Lawgiver/Mitraa paradigm and how the world seems from their perspectives. And do so in a non partisan way. I am not pushing an agenda. I am showing that different paths have both good and bad aspects to them. One of the ways I do it is through the main quest. The other- through the henchmen.

Pashupathy is a ranger, and rather famous cult author of books that pertain to using the secrets of the animal kingdom to improve your love (sex) life. Take him and only him in your party, and you will get a Mitraa perspective on things- not canon because the Mitraa are diverse, but a sense of how egalitarianism and a secular attitude can work both in noble ways and horribly vulgar ways.

Himanshu on the other hand is the human side of the Lawgivers. And if you take only him, you will get more lore based information on HOW the Lawgivers percieved the events that led to your quest.

If you take both- you don't get too much info and perspective, but you can talk to them individually and learn about why they are the way they are, and you do get the interactions which are characteristic of what each think of each other. Not just as people but as "factions".

Though you will meet both in later chapters, neither will be a henchman any more after a key event in chapter 1.

It is in chapter 2 that you meet your real companions.

I shall speak more about them in my next blog entry.

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